Geek, gamer, writer, graphic artist. Ced's favorite shows and adventures are those that allow him to enjoy the world from his bedroom.
If you’ve watched the movie or read the novel, you’d know how it’s like.
The Oasis of Ready Player One is the stuff of dreams. It’s a world made up of a thousand worlds. It’s also the collective accumulation of Mankind’s creativity over half a century, compressed into a digital cube 30 light hours long and wide.
A universe, as the movie trailer describes, where people visit for all the things they can do, and stay because of all the things they can be.
Question: Is such a fantastical realm possible in real-life?
It’s anybody’s guess. For me, though, I’d say a firm no and I’m not doing so because I feel the technology involved is too unrealistic. In fact, given recent advancements in virtual reality and haptic technology, the actual science might be no more than a few years away. For example, we already have omnidirectional treadmills such as Virtuix’s Omni, and haptic wear such as the Teslasuit. Approximations of these were mentioned in the novel.
What makes me say no is instead, man’s typical reactions towards technological and cultural breakthroughs. To put it simply, man’s endless obsessions, paranoia, possessiveness, and personal agendas will stifle any sort of digital paradise from appearing anytime soon.
And even if it happens, you can be sure many would go to extremes to crush such a fantasy. It will never be the incredible marvel the Oasis is in the novel or movie.
Copyright protects content creators of all genres and is generally regarded as a good thing. Because of that, it is often forgotten that copyright is by its nature a double-edged sword too.
Too often, Copyright is a bane to creativity, be it in the form of barriers to entry or restriction to resources. This is made worse by the fact that anything justifying international copyright is inevitably tagged with a monetary value carrying many zeroes. In some cases, the amounts run into the millions.
Author Ernest Cline is aware of this, and so in his novel, he explains that fictitious genius James Halliday created a platform so popular and profitable, everybody wanted in. This scenario is plausible, though quite unlikely to happen in our actual world.
Unlike the Internet which we now enjoy, the Oasis in Ready Player One is not merely an open platform or program for all to access and benefit from. It’s a digital daydream that thrives on the intense love people have for pop culture i.e. commercial brands.
To put it in another way, many companies would balk at the very thought of sharing their highly profitable intellectual properties with another organization. Basic human possessiveness and real-world business laws, such as antitrust laws, would also render any discussion impossible.
In fact, it’s probably not too far-fetched to say some companies might even adopt an extremely hawkish position towards any concept of content sharing. Rather than jump in, they would incessantly monitor a conceptual universe like the Oasis.
The moment they spot anything remotely resembling their creations, out goes their armies of rabid lawyers. Believe me, these lawyers will be deadlier than any futuristic army a virtual reality realm can conjure.
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2. Commercial Competition and Copycats
When considering whether the Oasis is a possibility in real life, you might think of Facebook.
Indeed, the accomplishments of today’s leading social media platform are nothing short of astonishing. Not only has it transformed our lifestyles, it has also reshaped the way we communicate.
What’s doubly impressive is that after nearly two decades, no organization has created an equal. In every sense, Facebook is a cultural, commercial, and technological miracle. This in turn suggests that given the right marketing and technology, a virtual reality “Oasis” could transform our lives the same way.
Do not forget. Facebook is a giant but only within its own room in a house full of rooms. In competition are all sorts of other social media platforms. From Twitter to YouTube, to TikTok, and Whatsapp, the “house” has long been crowded. Every hour, these players feverishly compete for more of the same pie too. On most days, all end the day with little meaningful gain.
In the context of Ready Player One, this situation suggests that even if the Oasis does appear in our world, it is unlikely to achieve the kind of global pervasiveness described in the novel and movie. Competitors and copycats of all sorts would quickly appear, and in the long run, these will sharply drive down market shares and advertisement revenues.
The ultimate consequence will then be that no platform would ever accumulate the sort of financial value depicted in Ready Player One. Without that sort of money, innovation and development are constrained, or should I say, stifled.
In worst-case scenarios, some setups might even end up bankrupt very quickly. When that happens, the entire market is further worsened until it is irreversibly in the dumps.
3. Health and Safety Concerns
If you’ve not read the novel, this will be lost on you. Because the movie version of Parzival was portrayed by handsome and healthy-looking Tye Sheridan.
In the original story, however, Parzival i.e. Wade Watts openly laments how he was overweight his entire life. He also attributes his weight problem to him spending too much time each day inside the Oasis.
To have an idea, just imagine a frumpy teenager spending 10 to 12 hours each day locked up in his messy room. He survives on little more than junk food and soda. Outside of some arm and leg movements, he gets no exercise and sun too. Not a very healthy lifestyle at all, is it?
Question: What would medical experts and authorities say about the gadget that encourages such a lifestyle?
Of course, given we already have entertainment systems like the Xbox Kinect, one could argue not everyone would end up that way. Wouldn’t there be a plethora of fitness programs in the Oasis? Perhaps even a whole planet devoted to fitness, aptly named as Balboa or Sparta?
After all, Wade himself “got fit” after devoting time to the fitness programs of the Oasis.
Chances are, though, few players would be inclined to sweat it out in any of these, simply because you don’t need to exercise to look fit and beautiful in a virtual reality world. All you need is an hour fussing over your avatar and there you have it, you’re the next Schwarzenegger. The next Leonidas.
Given this likelihood, how long would it be before governments are forced to intervene? Before credible and suspect medical researches surface in the hundreds and terrify many with doomsday prophecies, particularly those targeted at parents?
While none of these is likely to doom a concept as seductive as the Oasis, they would still constrict growth. Actually, all it takes is but one major health scare. The entire technology might be sent to its grave right away.
4. Political Opposition and Suppression
Do you agree that politicians are the worst adversaries of technology or a platform like the Oasis?
If you don’t, I implore you to research what’s happening with the Internet worldwide. Globally, politicians are bending over backward to control and dominate information flow on the Net. When things get too rowdy for their tastes, few hesitate to press the big red button too.
In the case of countries like China, they even completely cut off access to many Western social media platforms. They do so, then install their own preferred version of things as ostentatious replacements.
To be fair, not all political motivations are insidious. Freedom of information flow does come with a plethora of ills, foremost of which is exploitation by extremists. And fake news.
That said, one cannot ignore the reality that most politicians in real life would be appalled by the persuasiveness of information and opinions presented on a virtual reality medium like the Oasis, and correspondingly go all out to condemn, control, or crush the medium.
Again, such antagonism wouldn’t outright destroy the technology or the medium, but it would certainly strangle it. If I were to hazard a guess, the most likely outcome would be a mixture of what’s already mentioned above.
There would be many variants, each badly restricted by a slew of laws and regulations. None would fascinate the world population the way Oasis did in Ready Player One. None would remotely be as enjoyable or as dreamy too.
© 2018 Ced Yong
Ced Yong (author) from Asia on April 16, 2018:
Hey EDC, thanks for the detailed comment.
Yes, if WoW is any indication, the death rule would immediately invite millions of cry babies to brawl day and night about the rules.
But the novel kind of explains why this didn't happen, in a flimsily plausible way. The real world, simply put, was too awful, resulting in people being downright desperate to escape to the Oasis, or try to make a living through it. As for PvP, there were lots of PvP free zones in the novel version, zones which even the Sixers couldn't override. (Wade himself hid in one till he found the first key) Admittedly it's all a very convenient explanation, which might explain why some people disliked the novel.
edc on April 16, 2018:
It would be IMPOSSIBLE to exist at real life. Oasis is a one character per account (or even worse credit card) game, where you care all items with you (unless some games where you can put stuff at a bank or house) and lose all the items when you die (with people being able to get it).
If someone tried that, you would have an extreme amount of users complaining about it, saying (before and after the game is released) that the game should be changed to remove item drop......
If and and only IF the game is released with this gameplay feature you would have people afraid of going outside of safe zones without pvp.
An poll (more than one related poll was made) was made mmorpg forum asking permadeath haters, if they would be ok (as in, the game dont need to be "banned" its ok to exist) with a game where (at ALL servers) you start at an universe A and when you die (there is no stat or item loss) you go to universe B (at universe B if you die you continue at universe B) and universe B is 100% (not just 99.999997% like but really 100%) like universe A. Even that idea was too much for them and they could just start a game, die (without losing items or stats) and continue to play normally at universe B.
Liz Westwood from UK on April 09, 2018:
Thanks for the tip. I've been struggling to use a cinema voucher, as there hasn't been much on locally that I'm interested in viewing.
Ced Yong (author) from Asia on April 07, 2018:
If you like 70s and 80s pop culture, you must watch it!
Liz Westwood from UK on April 07, 2018:
I've just noticed the film referred to in your article is playing at a local cinema.
Ced Yong (author) from Asia on April 06, 2018:
That's a very potent concept, one which I think would almost definitely be beneficial, if one could bring himself to relive such moments of grief. Am going to read up about it. Thanks for highlighting!
Eurofile on April 06, 2018:
It's an interesting creative angle that I have yet to explore. There's an exhibition of games on in London at the moment. There was one featured on the BBC news today in which a guy, who lost his brother in a terror attack in Manchester nearly a year ago, has created a game based on his own journey through grief. He hopes it might help others.
Ced Yong (author) from Asia on April 05, 2018:
Hi Eurofile, thanks for commenting. It was mainly inspired by how some of my favourite game characters not appearing in the movie, soon after which I realized it had to be because the makers didn't want in. Also, the current social media regulation crusade our bulldog of a law minister is on at the moment.
Liz Westwood from UK on April 05, 2018:
Interesting article with a concept that takes some getting my head around.