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Every Class Skill in Fate/Stay Night (and Other Fate Games)

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

What are Class Skills in Fate?

In the Fate universe, modern-day mages summon ancient heroes to form pairs that compete for the wish-granting Holy Grail. Each hero arrives in a different class, and that class provides certain skills.

Not to be confused with individual abilities or Noble Phantasms (which depend on the hero in question), class skills are shared by every member of given class. So, what unique traits do classes provide? Here's a list of every class skill throughout Fate!

Saber in Fate/stay night

Saber in Fate/stay night

Saber's standard parameters

AttributeRank (A is best, E worst)

Strength

A

Endurance

B

Agility

B

Mana

C

Luck

D

Saber's Class Skills

  • Magic Resistance (Negates low-level spells)
  • Riding (Can ride or pilot a steed or vehicle)

One of the three knight classes, Sabers are often considered the strongest Servants thanks to their supreme parameters. These swordsmen and women possess unusually high Magic Resistance, making them ideal counters to Caster, and they're second only to Rider in mounted combat.

Archer in Fate/stay night

Archer in Fate/stay night

Archer's standard parameters

AttributeRank

Strength

C

Endurance

C

Agility

C

Mana

E

Luck

E

Archer's Class Skills

  • Magic Resistance (Negates low-level spells)
  • Independent Action (Allows action even without magical energy from Master)

Another of the three knight classes, Archers have rather low attributes, but they compensate with projectiles (often bows) that let them safely attack from range. Like Sabers, they're well-protected from magic, and the Independent Action skill means they don't need constant mana from their Master—although this can potentially lead to betrayals.

Lancer in Fate/Zero

Lancer in Fate/Zero

Lancer's standard parameters

AttributeRank

Strength

B

Endurance

C

Agility

A

Mana

D

Luck

E

Lancer's Class Skills

  • Magic Resistance (Negates low-level spells)

The final knight class, Lancers only possess a single unique skill, and it's shared among many Servants. However, they have strong physical capabilities (bearing the highest agility and second-highest strength), and their trademark spears and lances have superior range in melee combat.

Rider in Fate/Zero

Rider in Fate/Zero

Rider's standard parameters

AttributeRank

Strength

D

Endurance

D

Agility

B

Mana

C

Luck

E

Rider's Class Skills

  • Magic Resistance (Negates low-level spells)
  • Riding (Can ride or pilot a steed or vehicle)

Interestingly, despite not being a knight, Riders share their skills with the Saber class. These are arguably the most well-rounded Servants, second only to Casters in mana while holding their own in physical combat. Riders generally bear some sort of steed or vehicle (like Alexander the Great's chariot) that increase their mobility, and their powerful Noble Phantasms enhance their offensive potential.

Caster in Fate/stay night

Caster in Fate/stay night

Caster's standard parameters

AttributeRank

Strength

E

Endurance

E

Agility

C

Mana

A

Luck

B

Caster's Class Skills

  • Item Construction (Can construct magical items, requires time and components)
  • Territory Creation (Can create special fields with a variety of effects)

Casters are often considered the weakest group; they're atrocious in melee, and their strongest weapons (magic) are partially deflected by the resistances of knights and Riders. That said, they enjoy two unique abilities that make them prime threats when given time to prepare. After all, Caster in Fate/Zero required (spoiler alert) the combined efforts of Saber, Lancer, Rider, and Archer to put down.

Berserker in Fate/stay night

Berserker in Fate/stay night

Berserker's standard parameters

AttributeRank

Strength

C

Endurance

D

Agility

D

Mana

E

Luck

E

Berserker's Class Skills

  • Mad Enhancement (Enhances parameters at the cost of reason)

Berserker's parameters are deceivingly low, quickly boosted through the Mad Enchantment skill. Depending on the character in question, this either increases all attributes, or all except mana and luck, meaning Berserkers can often outfight even Sabers. The price is sanity; Berserkers are normally incapable of complex strategy (and sometimes speech), and they impose a large drain on their Master's stamina.

Assassin in Fate/Zero

Assassin in Fate/Zero

Assassin's standard parameters

AttributeRank

Strength

D

Endurance

D

Agility

B

Mana

E

Luck

B

Assassin's Class Skills

  • Presence Concealment (Avoids magical detection)

Assassins are the weakest battlers, being the second-worst in melee and lacking Caster's magical prowess. However, they enjoy arguably the best class skill; Presence Concealment renders them near-impossible to detect, allowing for easy sneak attacks. Often, the skill drops when initiating a strike, so Assassins must be quick and careful, but their unique style makes them masters of guerrilla warfare.

Ruler in Fate/Apocrypha

Ruler in Fate/Apocrypha

Ruler's Skills

  • Magic Resistance (Negates low-level spells)
  • True Name Discernment (Automatically learns identity, skills, and parameters of encountered Servants)
  • God's Will (Can use Command Spells against Servants)

Generally, the Church presides over Holy Grail Wars, but Rulers are utilized when extra mediation is needed. Rulers are powerful beings with resistance to magic, the ability to ascertain the natures of their foes (against Assassins, this depends on whose luck is higher), and the ability to use Command Spells to administer binding orders, generally a privilege reserved for Masters.

Avenger in Fate/hollow ataraxia

Avenger in Fate/hollow ataraxia

Avenger's Skills

  • Avenger (Mana generation increases after receiving damage)
  • Memory Correction (Allows perfect recollection and enhanced damage against hated targets)
  • Self-Replenishment (Automatically regenerates mana over time)

Without spoiling too much, let's just say Avengers are beings of retribution. They're kind of like more-aware Berserkers, raging against foes who have done them wrong (perceived wrong, at least). Since they gradually recover mana and gain strength as they accumulate damage, Avengers excel in prolonged battles.

Alter Ego in Fate/Grand Order

Alter Ego in Fate/Grand Order

Alter Ego's Skills

  • Id_es (Provides a variety of "cheat skills" through alteration of innate abilities)

Alter Ego is an unusual class comprised of beings split from one another in separate forms; Alter Egos can simultaneously belong to additional classes. Little is currently known about them, but some are able to gain additional abilities through magical tampering of their natural skillset, making then unpredictable opponents.

MoonCancer's Class Card

MoonCancer's Class Card

MoonCancer's Skills

  • Magic Resistance (Negates low-level spells)
  • Item Construction (Can construct magical items, requires time and components)
  • Territory Creation (Can create special fields with a variety of effects)

In the interest of avoiding spoilers, think of this oddly-named class as an enhancement on Caster, possessing both of its class skills while adding the ever-useful Magic Resistance.

Foreigner in Fate/Grand Order

Foreigner in Fate/Grand Order

Foreigner's Skills

  • Existence Outside the Domain (Bears a unique trans-dimensional nature)
  • Divinity (Reduces damage based on the user's skill rank)

Foreigners have survived encounters with otherworldly beings called eldritch, and they possess the powerful Divinity ability (usually bestowed to individuals rather than classes) that shields them against most damage.

Shielder in Fate/Grand Order

Shielder in Fate/Grand Order

Shielder's Skills

  • Magic Resistance (Negates low-level spells)
  • Riding (Can ride or pilot a steed or vehicle)

Little is known about this class, but its members resemble Sabers, sharing the same class skills. Instead of prioritizing bladework, they emphasize shields, defending until an opening to counterattack appears. Unlike most classes, they're neutral against all foes in the official match-ups, meaning they're not particularly strong or weak to anyone (although Magic Resistance helps against Casters).

Saver in Fate/Extra

Saver in Fate/Extra

Saver's Skills

  • Charisma (The ability to charm and rally, increases allies' strength)
  • Counter Hero (Reduces the parameters of opposing "heroes")

Savers make great partners to other champions; their natural abilities empower allies and reduce the power of opponents. This depends on alignment, meaning Savers are weakest against chaotic-evil villains and strongest against lawful-good heroes.

Other Classes in Fate

Today we've examined the basic outlines of Fate's Heroic Spirits, but remember that a Servant's capabilities mostly depend on the individual in question. Classes provide a baseline that is heavily modified by the power of the Master and the abilities and Noble Phantasms of the Servant.

In addition to today's list, some classes (like Gunner and Watcher) have yet to reveal their unique skills. We'll undoubtedly discover their capabilities in future adventures, but until then, I hope to see you at our next anime review!

© 2019 Jeremy Gill